[title]
[message]CODING GAME - PLAYFUL KITTENS - LEARNING RESOURCES (LER3081)
CODING GAME - PLAYFUL KITTENS - LEARNING RESOURCES (LER3081)
Adopt cute animals and the fun begins!
A set specially designed for little ones who are just discovering the concepts of coding!
Features :
- the cute animals will teach children primary STEM concepts through interactive games and many challenges
- the first game in which the primary notions of coding meet the elements of the STEM paradigm (experiments with elements from everyday life to help the little ones to easily understand different phenomena and concepts)
- it does not require a laptop/computer, tablet or mobile phone to be used
- easy to use
- familiarizes the little ones with basic coding concepts
- it contributes to the development of analytical and critical thinking, to solving problems and to improving spatial vision
- use the included card to make the cute cats Scamper and Sneaker have fun
- follow the instructions and find out if you can program Scamper to play hide and seek, catch the flyer from the special cat toy or catch little Sneaker when she goes down the slide
- the kittens interact when their noses touch
- in addition to the proposed challenges, you can use the set to invent your own coding games and others
- kitty Scamper requires 3 AAA batteries (not included in the package)
Coding mode: Press the direction buttons on the cat's back to start entering a coding sequence consisting of 30 steps. One step measures approx. 10.2 cm.
The cute animals can also be used as interactive toys: press on the cat Scamper's nose to enter play mode where you can feed, pet or play with her. You can even make her dance or sing a funny song.
The set includes:
- booklet in English
- 2 cats (one that can be programmed and one that can be used as an accessory to diversify activities)
- 10 cards in the form of paws with coding elements - directions that the kitty will follow
- 3 decorative cardboard elements
- elements for coding games: ball, slide, box and toy with a butterfly
- instructions in English
Size approx. kitty Scamper: 10.2 x 7 cm
Approximate package size: 25.4 x 22.8 x 12.7 cm
Recommended age: 4 - 10 years
Careful! Contraindicated for children under 3 years old. The toy/product may contain small parts that can be swallowed or inhaled with the risk of suffocation or is not suitable for children under 3 years old. Do not leave the packaging of toys/products within the reach of children. Remove any packaging of the toy/product before giving the toy/product to the child. Please supervise the child while playing/using this product. Keep the instructions and labels for future reference. Keep the toy/product away from fire, protect the toy/product from high temperatures and humidity.